Working as an in-house developerFebruary 23rd 2011

So I have been working as an in-house developer for Miles Morgan Travel for six months now and the experience so far has been pretty great, let me explain.

My previous projects either at university or freelance have been very fleeting, you would work on one project and then let it go for another one that has to take all of your attention, even though it’s not perfect you have no choice but to go on to the next one. With in-house development you get to work on a project, just like any other. It has the same lifecycle, but once that project is finished you know that you can come back to it and carry on development, so when you have a great idea 3 months down the line you can actually go back and implement it. With this potential in the evolution of my projects they become much more meaningful to me and that means that I’m proud of them which makes me work all the more harder on them.

So the main website has been finished for a couple of months now and it would be great if you would take a look at it here. So there have definitely been ups and downs on this project just like any other; the backend admin isn’t very usable, the number of destinations isn’t where we would like it to be, some of the page layouts are basic, but these are problems that we can fix over time.

So maybe the greatest strength of being an in-house developer can also be it’s weakness. We had a deadline for this project and as soon as it was ready we were told to put it live. Now I am a bit of a perfectionist and I didn’t feel like this project was finished, but I didn’t have a choice, and now I am working on other projects it may be a while before we get the chance to come back and implement the next phase, but at least I will get the chance.